

I haven't gotten the actual compiler to work for Linux yet and likely won't get it to work either since it's so old at this point. I don't know why it runs into a segmentation fault, the executable file I get when "compiling" for Linux is from like 2016 since it's actually just a VM that interprets the code. Switching to a completely new engine is not really possible unless I want to add like at least a year (maybe more) of extra development time. Using them for Secret Areas only would be much more rewarding, since they can be hard to find, while using them for general progression just makes them a tedious staging element since you'll need the one correct spot to shoot at to progress. My only Issue would be those Crumble Blocks unlocking secret areas, or just normal progressions, they can be hard to see and if there was a "learning" section about them, it clearly didn't last for me. It really depends on how you'll add to this feature to get me better hooked on it. It decourages exploration since the urgency of not running out of air is high, since players are unable to tell when they can take a breather again or find a new save point to reload on it. The Oxygen is an interesting feature though i'm not sold on it yet.

The environment and general atmosphere hits the spot just right, so even with the homage to Metroid missing, fans will clearly be able to tell how much the game was inspired by it, without being a literal copy.
#Game maker studio pro steam discontinued windows
No idea if UTF version makes a difference either since I don't have much control over how the engine loads a text file, I just make a text document in windows and save with default settings and that works.Ī real pretty game and one i will be looking forward to. If you don't use Discord then we can continue talking here I guess but it will become kind of a mess with this comment system.Īlso, I'm not sure why "é, à" wouldn't work, I copied it from your message here and put it at the end of the credits.txt file just to test and it worked, so no idea why it wouldn't work right now. It's much easier to discuss things and get more in-depth over there.
#Game maker studio pro steam discontinued free
So translating it now would be a bit of a waste as things could change at any moment, well, not necessarily a complete waste as it would still help me figure out problems if done right now, but hopefully you get what I mean.Īnd I have no idea when all the text would be added or when the localization system is finished, so I can't exactly give you a time frame here either.īut if you use Discord and you're still interested in doing this or just want to join the community, then feel free to join my server:

My plan was to add all text to the game and finalize the localization system before getting any translations done. Technically I would be interested, but the problem is that not all text is in the game yet and the localization file is currently a bit of a mess with a bunch of unused stuff in it. Hey, thanks for trying the demo, glad you like it.
